Sony Pictures’ $100m investment in immersive venue provider Cosm backs a venue-led model for XR in sport, where live matches can become ticketed immersive events without relying on headset ownership. As clubs, broadcasters and motorsports series test mixed reality, World Cup XR and immersive race data, sport is becoming one of XR’s most concrete media and fan-experience markets.
The studio is leading Cosm’s Series C financing round and will take a minority stake in the company. Sony Pictures Chairman and CEO Ravi Ahuja will also join Cosm’s board.
Part of a big push for XR tech at the 2026 World Cup, Sony’s investment backs a form of immersive media built around attendance, sports rights and venue economics rather than personal device ownership.
Cosm Wants Immersive to Become the Norm, Not a One-off
Cosm’s vision starts with programming.
A venue built around immersive screenings needs repeat reasons for people to come back. Sport already has them: league seasons, tournament fixtures, finals, fight nights, race weekends and national team matches. The challenge will be getting people out of their armchairs and down to the venue.
Cosm has already signed a deal with Fox Sports to show 40 FIFA World Cup 2026 matches across its venues in Los Angeles, Dallas and Atlanta, including all three USMNT group-stage matches and the final.
For fans, the offer is closer to a premium watch party than a headset experience. They get a shared crowd, a large immersive display and a night out built around an event they already care about.
Clubs and Broadcasters Are Redesigning the Fan Experience With XR
Sony’s investment comes while immersive technology is becoming more visible across sport.
The XR Beat has recently covered Manchester City’s mixed reality work around stadium and fan experience, XR broadcast tools for the 2026 World Cup, and Formula E’s use of immersive technology to make race data easier to understand.
It’s interesting to see sports organisations using XR and immersive media in three practical, but quite different ways: improving fan experiences around venues, giving broadcasters new presentation tools, and helping audiences understand live data more quickly.
Cosm and Sony are bringing a bigger economic idea into the mix. Broadcasters can turn selected matches into ticketed events in cities where fans cannot attend the stadium. Sponsors get physical presence, crowd photos, hospitality and local activation around content that would otherwise live mainly on screen.
XR in sport is becoming part of how clubs, leagues and media owners package live events. Headsets still have a role, but immersive sport does not need to wait for mass headset adoption before it can start selling tickets.

Sony Gets Another Format for Entertainment IP
Sony Pictures’ investment also fits the studio’s wider push into experiential entertainment.
Film and TV groups want more ways to make intellectual property earn outside streaming subscriptions. Location-based formats give studios a route back into paid outings, where audiences buy access to a specific experience rather than another piece of content in a monthly library.
Cosm gives Sony a venue model where sport, films, franchises and fan experiences can be adapted for a shared immersive environment. A studio can learn which formats work with paying audiences before committing too heavily to consumer XR hardware.
Sport is a good litmus test for these types of experiences because of the urgency and commitment to their teams that fans have. A match happens at a set time, fans already understand paying for a different view, and rights holders already sell the same event across multiple packages.
Film and franchise experiences need more careful handling. A flat-screen film does not automatically work inside a dome, and immersive versions of familiar properties still need to justify the trip.
Cosm Must Now Prove Repeat Demand
Cosm already operates venues in Los Angeles, Dallas and Atlanta, with Detroit and Cleveland also in the pipeline.
Opening venues is only the first commercial hurdle. A network needs regular programming, strong local demand, reliable rights deals, consistent operations and enough premium content to fill seats beyond launch periods.
World Cup 2026 gives Cosm a visible test. Forty matches across three venues creates enough programming to see whether fans treat Shared Reality as a real sports-viewing format or a one-off novelty.

Because sports XR cannot survive on novelty alone. Venues need calendars, rights packages, pricing and sponsorship models that make repeat visits normal.
Sony’s $100m investment puts a major studio behind a sports-led route for immersive media. Cosm now needs to prove that fans will come back when the launch buzz fades and the fixtures become the product.
Images from Cosm














