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Meta Earnings Call: Smart Glasses Sales Grow, Quest Headset Sales Fall

Meta Quest and RayBan smart glasses for Meta earnings call Q2

EssilorLuxottica says revenue from AI glasses developed with Meta almost doubled in Q2, while the Q2 Meta earnings call confirmed that strong AI-glasses growth outweighed lower Quest headset sales, lifting Reality Labs revenue by 16% to $431m. Separate results from EssilorLuxottica say its revenue from AI glasses developed with Meta almost doubled, although Reality Labs still lost $4.62bn.

The Q2 Meta earnings call confirmed that strong AI-glasses growth outweighed lower Quest headset sales during the quarter.

Meta’s prepared remarks say the two hardware lines moved in opposite directions, with glasses growth lifting Reality Labs revenue by 16% to $431m. The division recorded a $4.619bn operating loss, up from $4.53bn one year earlier.

Separate Q2 results from EssilorLuxottica provide the “almost doubled” figure. It covers the eyewear group’s revenue from AI glasses developed with Meta and didn’t come from Meta’s earnings call.

Neither company disclosed Q2 glasses unit sales or standalone profit. Meta also gave no figure for the decline in Quest sales.

Meta CEO Mark Zuckerberg told investors:

“Our glasses remain one of the fastest-growing consumer electronics of all time.”

He said early sales of the new Meta Glasses collection had exceeded the company’s expectations. Meta plans to reveal more of its glasses line-up at Connect on 23 September.

Smart Glasses Carry Reality Labs Growth

Meta groups Quest headsets, VR software and content, AR research and its glasses work inside Reality Labs. The Q2 figures show its main hardware lines moving in opposite directions.

AI glasses benefit from an existing eyewear business built around familiar frames, prescription lenses, retail fitting and products people can wear throughout the day. Meta also draws on EssilorLuxottica’s Ray-Ban and Oakley brands, shops and manufacturing expertise.

Quest asks people to buy a dedicated device and set aside time for an immersive session. Its best uses, including gaming, simulation and VR training, are much deeper than the camera, audio and AI functions available through screenless glasses. They also demand more commitment from the user.

It’s important to note that lower Q2 sales don’t prove that demand for VR is collapsing. Meta disclosed no Quest unit count, revenue split or explanation for the decline, and headset sales can move sharply around launches, price changes and replacement cycles.

Glasses grew strongly enough to outweigh declining Quest sales and keep Reality Labs revenue moving upwards.

Meta Beats Revenue Target but Misses on Profit

Meta’s wider quarter combined fast revenue growth with a sharp profit miss.

According to Meta’s results, total revenue reached $60.8bn, up 28% year on year and above Wall Street expectations. It also came near the top of Meta’s own $58bn to $61bn Q2 guidance.

Earnings per share fell 13% to $6.18 and missed analyst forecasts. Net income dropped 14% to $15.85bn, while total costs and expenses rose 55% to $42.03bn.

The new $61bn to $64bn revenue range in Meta’s release is guidance for Q3. It isn’t the forecast against which the $60.8bn Q2 result should be judged. The midpoint of the Q3 range came in below Wall Street expectations.

Reality Labs contributed to the pressure, although its loss widened by only $89m from the same quarter last year. Meta also recorded $2.4bn in legal charges and $1.18bn in severance costs. Free cash flow fell from $8.55bn to $784m as capital spending reached $31.08bn.

Meta’s advertising business can still fund its hardware and AI ambitions, but investors are now seeing the cost in profit and cash flow rather than only in spending forecasts.

Glasses Still Have to Earn Their Massive Outlay

The XR Beat argued after Meta’s Q1 results that smart glasses needed to move beyond promising product launches and start carrying more of Reality Labs’ commercial weight.

EssilorLuxottica’s AI-glasses revenue almost doubled, and Meta confirmed that glasses kept Reality Labs revenue growing while Quest sales declined.

The gap between revenue and spending remains enormous. Reality Labs generated $431m and lost $4.619bn during the quarter. The loss includes long-term research, product development and infrastructure across Meta’s XR portfolio, so it can’t be treated as the direct cost of selling its current glasses.

Meta also doesn’t report how much Reality Labs revenue comes from glasses, how profitable each pair is or whether growing sales are reducing the cost of acquiring customers. EssilorLuxottica’s figures show that the eyewear side is expanding, while Meta’s accounts show how far the division remains from paying for itself.

Quest now carries a different burden. VR headsets still handle immersive work that screenless glasses can’t, but lower sales leave glasses doing more of the near-term commercial work inside Reality Labs.

Consumer Growth, Enterprise Questions

Meta hasn’t said how many of its glasses are being used by businesses. It describes the current range as consumer hardware and hasn’t disclosed a meaningful enterprise contribution.

Professional uses are forming around remote assistance, visual documentation and hands-free support. The XR Beat’s recent ArborXR smart-glasses roundtable covered the controls companies still need around authentication, privacy, geofencing, data access and remote wipe.

Growing sales increase the chance that more of the devices will arrive in workplaces, whether employers have approved them or employees turn up wearing their own pair. Camera and microphone policies need to catch up with hardware that looks much closer to ordinary eyewear than a Quest headset.

Meta plans to show more of its glasses line-up at Connect on 23 September. Unit figures or a separate glasses revenue line would let buyers and investors judge the scale directly. Quest will also need a sales recovery if Meta wants headsets and glasses to grow together inside Reality Labs.

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