Manchester City’s City Space experience on Xtadium gives fans immersive access to club moments, tunnel views and behind-the-scenes content on Meta Quest. Rival jokes aside, it’s a tidy example of how sport and entertainment brands can stretch live moments beyond the venue.
Manchester City have given rival fans an open goal by launching a VR experience for supporters watching from home.
As a Manchester United fan, I’ll try to resist the empty seats joke for at least one more paragraph. No promises after that.
City Space, built with immersive technology company YBVR, is now available through Xtadium on Meta Quest. The experience gives supporters immersive 180-degree content, iconic club moments and behind-the-scenes perspectives from across City’s men’s and women’s teams.
The Business of Football – Powered by VR
Football clubs already sell far more than football.
There’s the shirt, the documentary, the training clip, the tunnel cam, the archive goal, the player interview and the carefully edited “inside the dressing room” moment where everyone pretends the camera just happened to be there.
VR adds another layer. City Space lets fans move closer to the atmosphere around the match, rather than only watching the highlights from the usual broadcast angle.
It won’t replace going to the game, and football should probably worry if clubs ever start seriously pretending it will. But for global fans who may never get to the Etihad, immersive content gives the club another way to package access, emotion and identity outside the 90 minutes.
It also gives sponsors and partners more digital real estate to work with – an important factor the eye-wateringly lucrative modern game.
Entertainment Has The Same Opportunity
The same idea works well beyond football.
Music artists can offer stage-side concert clips, rehearsal-room access, studio sessions or festival moments for fans who can’t get to the show. Film and TV studios can turn sets, archive material and franchise worlds into immersive extras. Comedy, theatre and live performance can give remote audiences a better view than a shaky phone clip from row Z.
Theme parks, museums, esports teams and cultural venues are all sitting on moments that people already care about. Those moments still get turned into flat video, social posts or archive footage.
VR gives entertainment brands a way to sell access, but without pretending it’s the same as being there. The live event stays the premium thing while the headset becomes another route into the experience around it.
The Terrace Still Wins
Nobody needs to pretend VR can recreate the away end, the pre-match pint, the bloke behind you with the terrifying tactical opinions, or the feeling of a late winner going in right in front of you.
City Space is best conceived as an extra engagement layer around the club: useful for global supporters, younger fans, sponsors and people who want a different kind of access than a normal highlights package can give them.
For all the obvious rivalry jokes, Manchester City’s VR move is a fun little marker for where immersive media can sit in sport and entertainment: around the live event, the fan relationship, and the moments people care about and want to feel closer to.
And yes, the armchair now has a better view than some away allocations!















